Sam's+Call+of+Duty+Page

** Online gaming ** This is a first-person shooter game for XBOX 360. XBOX live is the online application this runs through, and much of the social aspects are managed through this. Incredibly popular game, sold over 14 million copies internationally.
 * Game Overview of Modern Warfare 2 **

This game is played in rounds. A player joins a lobby that plays through map cycles. Different games have different objectives. Some games require more cooperation while others do not. Players can fully customize many aspects of their game play.
 * How to Play **

\ Multiplayer At the beginning of this project, I had already been playing this game for a few months. The great thing about multiplayer in Modern Warfare is that there are many different ways to customize you character. In every round there are 5 default classes, each of these have decent weapon set-ups. These are most useful when you are a lower level and haven’t unlocked many useful things. At this point in time, I don’t use any of these classes. Instead I create my own.



^This is an example of a screen where you choose your class. Here are the things you can customize on your character: - The most important thing you choose in this game is your gun. Options for weapons include: sniper rifles, machine-guns, and sub-machine guns. Of each of these weapon types, there are up to five different specific guns. The ACR weapon is fully automatic but shoots very straight. Other times I use a sniper rifle or an RPD machine gun.
 * Weapon + Attachments**

- You can also carry a secondary weapon, these include: Handguns, Machine Pistols, Rocket Launchers, and Shotguns. I almost always use a shotgun. At lower levels the SPAS shotgun was choice, however now I use a M1014. This shotgun only has 4 rounds but it is powerful. - Each Gun has different attachments to be used with them. These are usually sights, but also grenade launchers, extra magazines, silencers, etc. I use a holographic scope and full metal jacket (extra damage) on my assault rifle. - These include all grenades and mines. You can also use things like tactical insertion, which allow you to throw a flare and respawn there after you die. Personally I use a semtex grenade, which essentially sticks to its target instead of bouncing. - You only get 3 options here, the flash bang, stun grenade, or smoke grenade. I use stun grenades. - You can choose many different perks for your character. These allow you to run faster, resist damage, or use extra attachments. You can choose 3 for your character. I use Commando Pro, which increases melee range, Stopping power pro, which increases bullet damage, and Bling pro, which lets me use more than one attachment on both weapons. - If you get a certain amount of kills without dying, you can unlock different “kill streak bonuses”. I get a predator missile strike at five kills. This is a missile that you enable and control from a remote laptop. In opinion, this is one of the best things about MW2 multiplayer. At 7 kills I get a harrier strike, which is a plane that comes in and shoots enemies from above. If I can get to 11 kills (which is rare), I get an AC130. This is a gunship and when you enable the kill streak, you become the gunner of the gunship. This is another really fun part about this game but it only happens every now and then for me.
 * Secondary Weapon**
 * Attachments**
 * Equipment**
 * Special Grenade**
 * Perks**
 * Kill Streak**



Activating the Predator missile. Predator in use. - Death streaks are designed to give you a break if you have been getting killed many times in a row. These give you health boosts, allow you to drop a live grenade when you die, or steal another player’s class when you die.
 * Death Streak**

Playing with friends though XBOX live Muting Partying up and team speak Some players form clans, however these are for the most part unnecessary. Accolades Achievements Call signs Symbol Challenges Rank Prestige mode Demographics include people aged from middle school to college aged, for the most part. Trash-talking goes down in almost every round. Players in the community rely on leader boards and forums to trash-talk as well. Certain lingo is unique for the game, e.g. a grenade launcher is called a “noob tube”. The game has a vast fan base and some very hardcore, serious players. Two types of players; those that want to do the best for themselves and those that want their team to win.
 * Social Playing **
 * Achievements/Unlockables **
 * Cultural Studies of CoD **

Play Log


 * Date || Kills || Deaths || W/L || Type || Map ||
 * 26-Mar || 12 || 8 || w || TD || Quarry ||
 * || 11 || 14 || w ||  || Underpass ||
 * || 16 || 13 || L ||  || Favela ||
 * || 7 || 10 || l ||  || terminal ||
 * || 23 || 7 || w ||  || derail ||
 * || 22 || 2 || L ||  || derail ||
 * 28-Mar || 16 || 11 || W ||  || estate ||
 * || 14 || 7 || L ||  || favela ||
 * || 12 || 5 || w ||  || sub base ||
 * || 10 || 8 || L ||  || aphgan ||
 * || 5 || 13 || w ||  || highrise ||
 * 3-Apr || 8 || 9 || l ||  || invasion ||
 * || 13 || 7 || w ||  || karachi ||
 * || 6 || 4 || w ||  || scrapyard ||
 * || 7 || 8 || l ||  || estate ||
 * || 8 || 9 || l ||  || skid row ||
 * || 15 || 4 || w ||  || favela ||
 * || 18 || 10 || l ||  || wasteland ||
 * || 11 || 6 || w ||  || terminal ||
 * || 12 || 7 ||  ||   || Favela ||
 * || 10 || 4 || l ||  || aphgan ||
 * 4-Apr || 17 || 11 || l ||  || estate ||
 * || 5 || 12 || w ||  || Quarry ||
 * || 8 || 9 || w ||  || terminal ||
 * || 10 || 9 || w ||  || invasion ||
 * || 16 || 18 || l ||  || karachi ||
 * || 17 || 10 || w ||  || Underpass ||
 * || 13 || 9 || w ||  || sub base ||
 * || 10 || 7 || l ||  || wasteland ||
 * || 19 || 6 || w ||  || Underpass ||
 * 6-Apr || 6 || 4 || l ||  || skid row ||
 * || 8 || 10 || l ||  || estate ||
 * || 5 || 11 || w ||  || invasion ||
 * || 12 || 13 || w ||  || Quarry ||
 * || 9 || 12 || w ||  || highrise ||
 * || 11 || 10 || l ||  || sub base ||
 * || 7 || 7 || w ||  || rust ||
 * || 9 || 6 || l ||  || favela ||
 * 7-Apr || 14 || 10 || l ||  || scrapyard ||
 * || 4 || 8 || l ||  || highrise ||
 * || 2 || 12 || w ||  || terminal ||
 * || 3 || 10 || w ||  || aphgan ||
 * || 6 || 4 || l ||  || terminal ||
 * || 8 || 9 || l ||  || Underpass ||
 * || 11 || 11 || l ||  || rust ||
 * || 8 || 5 || l ||  || estate ||
 * 10-Apr || 9 || 8 || w ||  || wasteland ||
 * || 16 || 7 || l ||  || karachi ||
 * || 14 || 9 || w ||  || invasion ||
 * || 12 || 10 || w ||  || derail ||
 * || 17 || 12 || w ||  || Favela ||
 * 12-Apr || 7 || 7 || t ||  || estate ||
 * || 6 || 5 || w ||  || terminal ||
 * || 12 || 2 || l ||  || scrapyard ||
 * || 8 || 8 || w ||  || sub base ||
 * || 5 || 6 || w ||  || Favela ||
 * || 14 || 7 || l ||  || invasion ||
 * 19-Apr || 11 || 13 || w ||  || back alley one ||
 * || 13 || 8 || L ||  || sub base ||
 * || 9 || 10 || L ||  || airborne ||
 * || 10 || 11 || W ||  || Rundown ||
 * || 7 || 11 || L ||  || Estate ||
 * || 9 || 19 || L ||  || Terminal ||
 * || 7 || 9 || W ||  || quarry ||
 * || 10 || 17 || L ||  || rundown ||
 * || 21 || 7 || L ||  || Quarry ||
 * || 4 || 13 || L ||  || Underpass ||
 * || 4 || 8 || L ||  || Favela ||
 * || 11 || 13 || L ||  || Derail ||
 * 22-Apr || 12 || 5 || l ||  || derail ||
 * || 14 || 10 || w ||  || terminal ||
 * || 8 || 11 || l ||  || estate ||
 * || 24 || 12 || w ||  || favela ||
 * || 12 || 9 || l ||  || sub base ||
 * || 11 || 6 || w ||  || karachi ||
 * || 14 || 10 || l ||  || Favela ||
 * || 9 || 10 || l ||  || derail ||
 * || 7 || 12 || w ||  || estate ||
 * 26-Apr || 10 || 4 || l ||  || scrapyard ||
 * || 11 || 6 || l ||  || invasion ||
 * || 7 || 10 || w ||  || rundown ||
 * || 4 || 9 || l ||  || terminal ||
 * || 12 || 8 || w ||  || wasteland ||
 * || 23 || 6 || w ||  || Underpass ||